AI Insights · Timothy · October 2023
Top 5 Virtual Pet Apps in Ireland Q3 2023
Discover the performance of the top 5 virtual pet apps in Ireland during Q3 2023, highlighting downloads, revenue, and active users.
During the third quarter of 2023, the virtual pet app market in Ireland saw notable performances from the top 5 applications. Here’s a breakdown of their trends in downloads, revenue, and weekly active users, based on data from Sensor Tower.
Bruno - My Super Slime Pet by Dramaton LTD experienced varied trends. Revenue showed a modest increase, peaking at around $22 in the last week of July and maintaining fluctuations between $6 and $14 through September. Downloads started strong with 1.4K at the end of June, dipping to 586 in mid-September, before rebounding to 1.1K by the end of the quarter. Weekly active users saw a steady increase from 4.1K at the end of June to nearly 6K by the end of September.
My Talking Tom 2 by Outfit7 Limited had consistent revenue, starting at $108 in late June and maintaining around $46 towards the end of September. Downloads saw a peak of 1.9K in mid-July but declined to 486 by the end of the quarter. The app maintained a high number of weekly active users, peaking at 11.8K in mid-July and stabilizing around 8.5K by the end of September.
My Talking Angela 2, also by Outfit7 Limited, showed a significant increase in revenue, notably peaking at $172 in early September. The app had a peak of 1.6K downloads in late August, with the number decreasing to 489 by the end of the quarter. Weekly active users saw an upward trend, reaching 9.5K in late August and leveling off around 6.5K by the end of September.
Pokémon Sleep from The Pokemon Company had an impressive start with revenue peaking at $1.2K in early August. Downloads were highest in the first two weeks post-launch, reaching 3.5K, but dropped to 147 by the end of September. Weekly active users mirrored this trend, peaking at 3.2K in late July and settling at around 1.2K by the end of the quarter.
Lastly, My Cat – Virtual Pet Games by Akita Limited Liability Company showed consistent revenue growth, peaking at $889 in mid-September. Downloads were stable, starting at 1.1K in late June and maintaining around 755 by the end of September. Weekly active users fluctuated, starting at 2.2K in late June, dipping mid-quarter, and ending at approximately 1.7K.
For more insights and detailed analytics, visit Sensor Tower.